

* Now you cant bribe/compliment/flirt to office holders after 16:30, because this could lead to sims leaving the townhall during the council meetings. * If Patients didnt have enough money, the hospitals would still lose the medicine. * Medics got stuck if Town-NPCs tried to get treated. * pregnant women can no longer be tortured * while being at war, a character can no longer be accused * AI will try as hard as possible to get to office meetings and court sessions * Wedding in the monastry: both partners now go at the same time to the monastry * Lovers cannot be employed by AI or other players anymore * Outlaws are now being hunted and killed by the guards * Partners could go away from the bathtube while using the measure "Take a bath with a partner" * the measure "Embezzle Public Money" should no longer end in an endless loop * Error with random events fixed - An error prevented the AI from using toad slime and toad excrement * sometimes the message of exhausted resources could be spammed by the game


* while viewing the list of the guildmasters, the city name could have been shown incorrectly * incorrect error message with guild items, if city had not the right to have a guild * sometimes it was possible to have 2 Imperial Cities on a map, what led to the doubled amount of imperial offices * number of necessary inhabitants for city-level up was shown incorrectly * some additional small fixes.* * *# Patch 4.21 ()# Fixed Bugs: * ModLauncher: various bugfixes

* Male and female characters can do dance shows again * Characters who have been banished now will leave buildings when their time runs out, so that the guards can do their duty. This way its less likely that they will run between your workshop and the quarry before their inventory is filled. * As a workaround stonemasoners will now gather more Stone Blocks at once (but need more time for that). These guards also will now not attack you if you are the king. * Fixed a small bug with the royal guards. * Thesis papers had a much higher range if you used it via cutscene * Like in 4.2 now only the applicant can use measures during the council session. * The AI of taverns and divehouses didnt work properly because of the "Versengold"-measure * During trials the evidence now correctly expires if the accuser doesnt appear * Some measures couldnt be used because some targets like buildings were "too young" * AI didnt have to respect cooldowns during the measures "Press Protection Money" and "Offer Building Protection" # Patch 4.211 ()# Fixed Bugs: * The new feature "Frequency of Councilmeetings" didnt work properly
